| Home Page | Recent Changes | Preferences


UT2003 :: Object >> Actor (Property group: Sound)

(see also Actor (UT)/Sound)

sound AmbientSound
The single ambient sound effect that is associated with this actor. Assigning a Sound instance to this property will automagically begin looped playback. Assign it to None to stop playback.
float SoundRadius
The radius of ambient sound.
byte SoundVolume
The volume of ambient sound as a value between 0 and 255 with 255 being the maximum volume.
byte SoundPitch
Sound pitch shift, 64.0=none.
ESoundOcclusion SoundOcclusion
One of the Actor/Enums which controls sound occlusion approach.
bool bFullVolume
Whether to apply ambient attenuation.
float TransientSoundVolume
Default sound volume used in the PlaySound method (see Actor/Methods).
float TransientSoundRadius
Default sound radius used in the PlaySound method (see Actor/Methods).

Related Topics

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands


Mapping Topics

Mapping Lessons

UnrealEd Interface


Scripting Topics

Scripting Lessons

Making Mods

Class Tree


Modeling Topics


Log In