This is a Basic Procedure tutorial page. It explains how to perform a single procedure which is required in many different contexts.
To add an actor to your map:
Open the Actor Class Browser: either
This shows the class tree descended from the class Actor. When working within UnrealEd, you'll probably always want to leave the two options checked: 'use Actor as parent' and 'placeable classes only'.
Actor >> ChildClass >> GrandchildClass >> etc ... >> TheClassWeWant
Click on a [+] to expand a tree branch. Click on the name of the class you want to select it.
Actor Classes Browser
In one of the UnrealEd Viewports, do:
Viewport Context Menu → Add <selected actor> here
The name of the actor you selected in the tree should appear in the context menu.
In a 3D viewport the actor will appear near the surface that was right-clicked. In a 2D view, UnrealEd will take the third coordinate to be 0 and may refuse to place the actor in solid space.
- For how to set the properties of the actor, see Set The Following Properties
- For more on working with actors in general, see Actor Overview.