| Home Page | Recent Changes | Preferences

Add An Actor

This is a Basic Procedure tutorial page. It explains how to perform a single procedure which is required in many different contexts.

Find the class in the browser

To add an actor to your map:

Open the Actor Class Browser: either

This shows the class tree descended from the class Actor. When working within UnrealEd, you'll probably always want to leave the two options checked: 'use Actor as parent' and 'placeable classes only'.

Navigate through the Class Tree to the class you want to add. On the Unreal Wiki, we represent the parentage of a class like this:

Actor >> ChildClass >> GrandchildClass >> etc ... >> TheClassWeWant

Click on a [+] to expand a tree branch. Click on the name of the class you want to select it.


Actor Classes Browser

Add the actor

In one of the UnrealEd Viewports, do:

Viewport Context Menu → Add <selected actor> here

The name of the actor you selected in the tree should appear in the context menu.

In a 3D viewport the actor will appear near the surface that was right-clicked. In a 2D view, UnrealEd will take the third coordinate to be 0 and may refuse to place the actor in solid space.

Related Topics

Category Mapping
Category Tutorial

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands


Mapping Topics

Mapping Lessons

UnrealEd Interface


Scripting Topics

Scripting Lessons

Making Mods

Class Tree


Modeling Topics


Log In