This is a Basic Procedure tutorial page. It explains how to perform a single procedure which is required in many different contexts.
A mover in UT2003 and later is simply a static mesh that changes its position and orientation.
See Create A Mover (UT) for how to create a mover in Unreal Tournament.
- Create a static mesh that has your new mover's desired shape, or find an existing one that suits your needs
- Select it in the static mesh browser.
- Click the Add Mover Brush button in the UnrealEd toolbox.
So you have your mover looking the way you want it, and you have a static mesh of your mover's likeness. Now what? Well you need to animate it. So go on to the Keyframe page and find out how to put a little life into your mover.