| Home Page | Recent Changes | Preferences



I'm a UNIX geek, so my approach to developing is a little different. I like to develop on [FreeBSD] and [Solaris] (occasionally [linux]) using [gvim/vim] and a shell (makefiles, sometimes automake, things like lex, yacc, scripts to generate code, etc). If you open a file and see it's one line with black boxes or something where there should be line breaks, it's because that's a UNIX style text file (\n instead of \r\n), try opening it in another editor. The Makefiles are crude and meant to run in [Cygwin]. Maybe some day I'll be able to compile mods and mutators in linux and/or bsd....

  • ERegen
  • Dongs
    • The premise is so disturbing, I feel it may be necessary to give the story of this mutators inception. During a discussion of weapons for a 'serious' mod, Nick was getting upset and said something along the lines of 'why not put purple dildos in?'... So in every following weapon related discussion, I'd quip up and say "and a dildo... it has to be purple..." Sooo, sever rolled up a model and I did a weapon mod based off of the biorifle. There're some things I'd like to be different, but it's not worth the time and effort.
    • The .u and .int files are available in tarball format at [http://math.smsu.edu/~erik/files/ut2003/Dongs-0.0.tar.gz] (also available as .zip, just change the ".tar.gz" to ".zip" in the url). Untar into your ut2003/ directory.
    • Source is available in tarball format at [http://math.smsu.edu/~erik/files/ut2003/Dongs-0.0.src.tar.gz] (also available as .zip, see above).

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands


Mapping Topics

Mapping Lessons

UnrealEd Interface


Scripting Topics

Scripting Lessons

Making Mods

Class Tree


Modeling Topics


Log In