As soon as I get round to it, I will write some blurb about the coding of these mods, which were made to learn about UnrealScript and may not work well or at all for you.
- [Blocks (installer for Windows)]: Clone of a Yahoo! Games sliding blocks game whose name escapes me.
- [Blocks (zip file)]: Older version of Blocks. I know, I should update this for Linux/Mac users.
- [Reflect-o-Beam]: Modified Shock Rifle whose beams reflect off surfaces. Can be configured so each reflect increases or decreases damage dealt or set to Zoom Instagib mode. Top fun but probably laggy.
- [StickyCam]: Splinter Cell style Sticky Cam. Sticks to surfaces (and other players!) and cams. Hence the name. My first mutator so inefficient but seems to work in netplay.
- [ThirdPerson]: Splinter Cell style third person player controller. For testing purposes; not worth downloading.
- [Animated mesh import] from Maya to UnrealEd. Candidate for wikification if deemed not to suck.
Other pages I did at some point.
- [SWAT3]: Everything worth knowing about SWAT3 and a bunch of stuff not worth knowing.
- [Tiger Woods golf]: Aborted attempt to reverse engineer various game file formats.
- [Jedi Outcast]: How to make a custom sabre and not much else.
- [SWAT: Urban Justice]: Game will never be released but the introduction to Maya tutorials live on.
The Wiki wants to capitalise the first letter of every page, and hence of everyone's name. Please note I am furrycat not Furrycat. Meow!
Mychaeel: Welcome to the Wiki, and sorry 'bout the Wiki's capitalization conventions. tarquin suffers as well. – Please, by all means do wikify your Maya-to-UT2003 tutorial.