It is advisable to have the script code of the classes mentioned opened in an editor of your choice while reading this to compare the descriptions here with the actual code.
- /Firing a weapon
- /Switching to another weapon
- /Picking up a weapon
- [/How bots choose a weapon]?
- [/Telling bots how to use a weapon]?
- /Double Enforcers (?) – How to make weapons like the UT Enforcer.
Luggage: Can someone explain how the return value of the RateSelf() function is... valued? The higher, the more likely is a bot to choose that weapon... but... how often is that function called? And how do bots respond to it? Hm, maybe I could just have a look at what the other guns give back, ahem.