This window looks exactly like the Actor Properties window, and holds properties for the level as a whole. Open it in one of the following ways:
- UnrealEd Main Menu → View → Level Properties
- by pressing the F6 key.
It's in fact the properties for an actor of the class LevelInfo, which added automatically but UnrealEd to a new map, but made invisible. AFAIK, the only property group that's relevant is LevelInfo.
The Audio section is also useful for adding music to a level - Birelli
Note: LevelInfo covers this in more depth. I suggest we keep on this page just the essentials that pammers will need. Tarquin
- Name of the map.
- Who built it.
- Ideal number of players for this level, as a string, eg "6-8"
- Texture Screenshot
- A preview of the map. (see Screenshot)
- Game type you want to have your map played with. Used by the "playtest" button in the toolbar and when your map is started by double-clicking it in Explorer. Valid values are found in the Actor browser under GameInfo (UT). Commonly used values are Assault, CTFGame, DeathMatchPlus, Domination and Jailbreak.
LevelInfo can set properties for any zones that don't have their own ZoneInfo actor.
- You can in fact look at the properties of LevelInfo in the Actor Properties window, by selecting the LevelInfo0 object in the Actor Search window.
- If you for some reason want to see the LevelInfo actor in your map, set Advanced → bHiddenEd = false.
- Add all properties relevant for mappers (with explanation).
Tarquin: I've made myself a textPad macro which takes a block of "var()" lines and turns them into a block of wiki ";:". I'll run LevelInfo's script through it next time I have UEd open. (which reminds me... UnDox Revisited...)
Tarquin: Doh. all the props are on LevelInfo.
Mychaeel: I know, but if that's sufficient then this page is obsolete and we should delete it. Or LevelInfo should remain the reference for docers (see above) and this page should get a bit more comprehensive for mappers' needs.