| Home Page | Recent Changes | Preferences


Object >> Actor >> Decoration >> Lightbox

things to mention:

what is does.

the annoying way it's not quite horizontal: how much to rotate it by to rectify this.

how much to scale it by to fit popular light textures.

recommended value of ScaleGlow.

  • change the size with DrawScale
  • the proportions (a little) with Fatness.
  • Adjust ScaleGlow for the brightness effect

(see Actor (UT)/Display for more info on these properties)



Lightcone decoration. Not as nice for general use but sometimes handy.

Non-Solid Brush

Bean: Sometimes, if i need a large lightbox, but the mesh one won't work with what I need, i just use a non-solid cube brush. Then, I vertex edit the bottommost (or topmost if the light box with come from bottom source) side outwards to be the shape of a lightbox. Then, i use the texture in the FractalFX package called "Horizon50" for the lightbox texture. Also, making the surfaces unlit makes it look more like a lightbox.

Category Class (UT)

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands


Mapping Topics

Mapping Lessons

UnrealEd Interface


Scripting Topics

Scripting Lessons

Making Mods

Class Tree


Modeling Topics


Log In