| Home Page | Recent Changes | Preferences


UT2003 :: Object >> Material (Package: Engine)

The superclass of all texture-like objects that can be applied to surfaces or drawn on a Canvas.

Any Material object can be created at runtime and used by script code (whereas in UT the attempt to do so crashed the game). You can, however, set up a Material's properties only once per frame before the Material is drawn the first time that frame; subsequent property changes remain uneffective.

See also: Material Context Menu, Topics On Materials topic page



Material FallbackMaterial
A fallback material. Automatically used by the engine if the user's video card cannot cope with a complex shader construction used in this material.
ESurfaceTypes SurfaceType
Type of surface, see ESurfaceTypes.


Material DefaultMaterial
The default material goes by the intuitive name DefaultTexture.
bool UseFallback (transient, const)
Render device should use the fallback.
bool Validated (transient, const)
Material has been validated as renderable.

The default texture.


Reset ( )
Resets the material. The material class's Reset method only calls the FallbackMaterial's Reset method.
Trigger (Actor Other, Actor EventInstigator)
Triggers the material. The material class's Trigger method method only triggers the FallbackMaterial.
int MaterialUSize ( ) [native]
Returns the width of the material.
int MaterialVSize ( ) [native]
Returns the height of the material.

Known Subclasses

    |   +-ColorModifier?
    |   +-FinalBlend
    |   +-MaterialSequence
    |   +-MaterialSwitch?
    |   +-OpacityModifier?
    |   +-TexModifier
    |       +-TexCoordSource?
    |       +-TexEnvMap
    |       +-TexMatrix?
    |       +-TexOscillator?
    |       |   +-TexOscillatorTriggered?
    |       +-TexPanner
    |       |   +-TexPannerTriggered?
    |       +-TexRotator
    |       +-TexScaler?
        |   +-ScriptedTexture
        |   +-ShadowBitmapMaterial
        |   +-Texture
        |       +-Cubemap
        |       +-FractalTexture
        |           +-FireTexture
        |           +-IceTexture
        |           +-WaterTexture
        |               +-FluidTexture
        |               +-WaveTexture
        |               +-WetTexture
        |   +-ConstantColor?
        |   +-FadeColor?

Related Topics

Category Class (UT2003)
Category Class Tree

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands


Mapping Topics

Mapping Lessons

UnrealEd Interface


Scripting Topics

Scripting Lessons

Making Mods

Class Tree


Modeling Topics


Log In