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MeshMaker is a Windows-based tool that creates skinned decorations out of UnrealEd prefabs in a matter of seconds.

You don't need MeshMaker for UT2003 – it's built-in functionality of UnrealEd 3.0. To create a static mesh from a brush/prefab in UnrealEd 3.0, simply select Create from Selection in the static mesh browser's Edit menu.

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Created by Mychaeel.

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