| Home Page | Recent Changes | Preferences


UT2003 :: Actor >> Pickup >> TournamentPickup >> TournamentHealth >> MiniHealthPack (Package: XPickups)

UT2003, Build 2225

// MiniHealthPack
class MiniHealthPack extends TournamentHealth; // our class and it's parent (TournamentHealth)

// This 'todo' comment is actually in the final code! Obviously, the sound effect has been added, though no 
// EXEC line is here to load a Sounds package. Perhaps someone else can comment on this.

// todo: need custom sound effect for this!

    PickupMessage="You picked up a Health Vial +"   // the on-screen message when you pick up the vial.
    Physics=PHYS_Rotating                           // why they would bother rotating a perfect cylinder I'm not sure...
    RotationRate=(Yaw=24000)                        // this is the rate that the vial rotates at
    DrawScale=0.06                                  // the model is much larger than it appears as in the game. This scales it down.
    PickupSound=sound'PickupSounds.HealthPack'      // the sound you hear when you pick it up.
    PickupForce="HealthPack"  // jdf
    DrawType=DT_StaticMesh                          // if you want to use a static mesh for the object, you have to tell the engine.
    StaticMesh=StaticMesh'XPickups_rc.MiniHealthPack' // this is the particular static mesh we want to use.
    CollisionRadius=24.0                            // determines how close to the object you must be to pick it up.
    HealingAmount=5                                 // how much healing it does.

The Health pickup line of classes aren't very big or complicated, they get most of their functionality from the TournamentPickup and Pickup classes.


  • None

Category Class (UT2003)

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands


Mapping Topics

Mapping Lessons

UnrealEd Interface


Scripting Topics

Scripting Lessons

Making Mods

Class Tree


Modeling Topics


Log In