It was a fine summers day in the park. There was a nice cool breeze and plenty of visitors had turned up. Life was good for the park rangers - posing for photographs (for cash ofcourse) and the nice weather made working outdoors an enjoyable experience.
This all changed when the ants appeared. Park visitors went from reporting sightings of giants ants roaming the countryside to being eaten in the space of a few hours. Time was definately running out for the park visitors.
As a park ranger you can either fly a helicopter or travel around the park on foot. The object of the game is to rescue more visitors than the ants eat before the supply of visitors runs out. The helicopter is unarmed but can carry up to two people and moves 50% faster than a visitor. The helicopter also has a searchlight. If you choose to play on foot then you can carry an assault rifle although you sacrifice the ability to move around a lot. The ants take a lot of killing, but it can be done.
As an ant you have to eat as many people as you possibly can. Although people can move 25% faster than you can you can spit large globules of sticky goo at them. People travelling through this goo have their speed reduced by 75% - ofcourse, the goo doesn't bother you at all. Eating people is simply a matter of getting close enough.
The park visitors are AI controlled bots that run towards helicopters (shout, and jump up and down and wave at them) and park rangers, and run away from large ants. The AI for the visitors should be fairly simplistic (think Serious Sam) and the park visitors will probably need a fairly low vision range to give the ants a chance to goo them and eat them.
Visitors are saved by delivering them to fenced off area that must be defended by the park rangers. The fenced off area contains the landing pad for the helicopter (although anywhere near the compound should do the trick. Ants can get into the compound via the gate and go on a muching spree - mmmmmm.
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EntropicLqd: Wonder what the networking implications are of having a bunch of bots as park visitors? Maybe the number of visitors should be high (say 100) but only 32 - (number of players) are around at any one time.
Icedude: Good idea, the visitor idea would work if you used the way Defense Alliance had 100's of bots attacking you and not slowing FPS at all.
EntroicLqd: It's not the FPS I'm worried about particularly - you can control that with model detail. It's the bandwidth that would be taken up by having hundreds of bots in play at any one time.