Below the calm and tranquil surface of a lake a struggle for existence that's been going on since time began is revealed. Big fishes eat small fishes, which in turn are trying to eat the big fishes. In fact, every fish is trying to eat every oher fish. It's bedlam.
Each player plays the part of a fish swimming in the pond. Also within the pond are a few small minnows. The object of the game is to be the biggest fish in the pond when the time limit runs out.
As players eat minnows or take bites out of other players their size increases. As their size increases they move slower, but can stay in "dart" mode for longer (A fish in "dart" mode travels faster through the water (maybe a 25%-75% increase in speed). The amount of time a fish can stay in dart mode should be shown as an energy bar at the bottom of the screen. When in dart mode this bar reduces, and recovers gradually when swimming normally, and faster if the player is stationary. The speed of reduction and recovery is dependant upon the size of the fish.
As bites get taken out of a player their size decreases. This means that they swim faster, but cannot stay in "dart" as long. The player fish has a minimum size, which if eaten, will cause the player to respawn back at the default size. The player that caused the respawn will gain some bonus size.
A minnow is eaten, or a bite taken whenever a player collides face on with either a minnow or another player.
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ZxAnPhOrIaN: Cool, but wierd concept! What is the "dart" any way? Is it meandering back and forth?
EntropicLqd: lol. I wanted to use the word "sprint", but then I realised that fish don't really do that (and someone would be bound to comment on the ide of fish sprinting). The "dart" function is simply a short burst of additional speed. The smaller the fish the greater the percentage increase of speed, but the less time it lasts. The bigger the fish the smaller the percentage increase in speed is, but the longer it can be sustained.