Movement Metrics (UT)
Some Playtesting Values (UT)
Wormbo: This is what I gathered with a little mutator at normal gravity. Note that in hardcore and turbo mode 1.1 seconds in game really are 1 second, so the raw speed values have to be multiplied by 1.1 to get the real speed (the value in parantheses). Also note that the player's collision radius (17 UU) can increase the longest possible jump by up to 34 UU. Walking and crouching speeds are the same.
Here's the mutator, in case someone wants to try and beat me. (please do )
http://www.koehler-homepage.de/Wormbo/DistanceWatcher.zip
Translocator
(values relative to starting point which is about 70 UU above the floor)
regular throw | with Impact Hammer | with Shock Rifle combo | |
Longest throw | 1603 UU | 5571 UU | 8166 UU |
Highest throw | 718 UU | 953 UU | 1805 UU |
Dodging
(values are about the same for all directions)
Hardcore/Classic | Turbo | |
height | 23 UU | 23 UU |
distance | 237 UU | 380 UU |
speed | 600 UU/s (660 UU/s) | 840 UU/s (924 UU/s) |
Hardcore Mode (default)
(35% air control)
Jumps without Impact Hammer
running | walking | with Jump Boots | |
highest jump | 67 UU | 55 UU | 500 UU |
longest jump | 311 UU | 221 UU | 893 UU |
speed | 400 UU/s (440 UU/s) | 120 UU/s (132 UU/s) |
Jumps with Impact Hammer
without Jump Boots | with Jump Boots | |
highest jump | 489 UU | 862 UU |
longest jump | 1389 UU | 2073 UU |
Classic Mode
(35% air control)
Jumps without Impact Hammer
running | walking | with Jump Boots | |
highest jump | 55 UU | 55 UU | 500 UU |
longest jump | 278 UU | 221 UU | 869 UU |
speed | 400 UU/s | 120 UU/s |
Jumps with Impact Hammer
without Jump Boots | with Jump Boots | |
highest jump | 457 UU | 862 UU |
longest jump | 1329 UU | 2073 UU |
Turbo Mode
(65% air control, this is somewhat similar to Hardcore mode + Relic of Speed)
Jumps without Impact Hammer
running | walking | with Jump Boots | |
highest jump | 80 UU | 55 UU | 500 UU |
longest jump | 486 UU | 347 UU | 893 UU |
speed | 560 UU/s (616 UU/s) | 168 UU/s (185 UU/s) |
Jumps with Impact Hammer
without Jump Boots | with Jump Boots | |
highest jump | 524 UU | 862 UU |
longest jump | 1777 UU | 2397 UU |
- Minimum ceiling height clearance that a Player can jump to = 160 Units.
- Maximum horizontal distance a Player can jump = 320 Units
- Maximum height a Player can fall without taking damage = 640 Units.
- Maximum height that a player's feet can clear from an impact hammer jump = 480 Units. (although you have to be pretty 1337 to achieve this in one try)
- Maximum velocity a player can move before taking damage on a sudden impact is 1100 UU/s
ZxAnPhOrIaN: I achieved this jump in only one try!
JustaAverageKid: So did I
Wormbo: You did? Prove it with the mutator.
Dorkorama: I figured out the max speed while having damageless falls. (1100 UU/s) Setting this as a ZoneInfo's TerminalVelocity would prevent anyone from taking falling damage. This may be an altervative to using low gravity for "Me-Tiny" maps as it doesn't change the timing of normal jumps, dodges, etc. Only long falls are affected. It could be slightly increased if you want some damage to be taken.