The no powerups mutator does exactly what you would expect. It removes all powerups from the game. The objects removed from the map are:
- Super health pack
- Sheild belt
- Ultra damage
- Health vials
Methods Inherited From Mutator (UT)
- bool CheckReplacement (Actor (UT) Other, out byte bSuperRelevant)
- This function returns false when the class types HealthPack, UT ShieldBelt, UT Invisibility, UDamage or HealthVial? actors are encountered. This effectively removes them from the game.
For all other objects this function returns true.