| Home Page | Recent Changes | Preferences

Redeemer Style Weapons

Redeemer Style Weapons

A page in progress

Extend the projectile of choice

class guidedshockproj extends shockproj

Add code to the tick event to follow direction of player


Foxpaw: Some note should be made on this page that it refers to the UT implementation. In UT2003 the redeemer does not track the firer's rotation and instead is essentially a specialized type of player itself.

MythOpus: How do you know this tut in't going to be for the UT2k3 version ? o_O

Foxpaw: The "add code to the tick event to follow direction of player" is the way the Redeemer was done in UT.

MythOpus: Where does it say anything about this tick event here ? lol o_O

Wormbo: Right above Foxpaw's first response: "Add code to the tick event to follow direction of player".

MythOpus: :O Don't I feel smart !

Wormbo: "A page in progress" ? It doesn't look like that. I hope TomAndrews continues this tutorial, otherwise it should probably be tagged with "Delete Me"...

GRAF1K: From TomAndrews:

TomAndrews: I'm working on it now, give me a week and it should be done.

Granted, TomAndrews should have written to the point of his tutorial being of use before uploading, but still... no DeleteMe until the 23rd. ;-)

GRAF1K: That's it. Delete Me

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands


Mapping Topics

Mapping Lessons

UnrealEd Interface


Scripting Topics

Scripting Lessons

Making Mods

Class Tree


Modeling Topics


Log In