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(Package: Custom - WIP)

This is a UT actor.

The Trampoline will increase the players Z velocity each time it is hit, up until the point where the bot/player achives the speed determined by the MaxVelocity default property.

Using the Trampoline

Place somewhere with plenty of headroom, perhaps at the botom of a well, with a useful pick-up. Who knows? :)


These are the properties and their default values:

KickMeSound = Sound
Is the Sound made when the Trampoline is triggered. The pitch is determined by the colliding actors velocity.

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