(Package: Custom - WIP)
This is a UT actor.
The Trampoline will increase the players Z velocity each time it is hit, up until the point where the bot/player achives the speed determined by the MaxVelocity default property.
Place somewhere with plenty of headroom, perhaps at the botom of a well, with a useful pick-up. Who knows?
- Pathnoding Kickers has more on using kickers
These are the properties and their default values:
- KickMeSound = Sound
- Is the Sound made when the Trampoline is triggered. The pitch is determined by the colliding actors velocity.