| Home Page | Recent Changes | Preferences


Actor >> Light (UT) >> TorchFlame

A TorchFlame actor is a type of Light (UT), which is shaped like a fairly large flame. It uses a FireTexture and is volumetric?. Place this actor over a brush shaped like a torch (such as one made with the VolumetricBuilder) and it will light up a room with a neat flickering effect.

Note that in UT torches cannot burn you, if you teleport or jump on them. If you want to correct this, I guess you could make a LavaZone over it and set ZoneInfo → bWaterZone to false.

Another way to make the flames hurt you is the use of a Trigger and a SpecialEvent with its InitialState set to "DamageInstigator".

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands


Mapping Topics

Mapping Lessons

UnrealEd Interface


Scripting Topics

Scripting Lessons

Making Mods

Class Tree


Modeling Topics


Log In