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UT2003 :: Actor >> Pickup >> TournamentPickup >> UDamagePack

This is the actor that spawns damage amplifying power ups. This is different from UDamageCharger? actors in that there is no visible decoration to mark the spawn point.



bool bInstantRespawn
The UDamagePack will wait the RespawnTime before spawning a new power up unless this is set to true.
class<Pickup> InventoryType
This is the item this Pickup will spawn. (Default set to "None".)
string PickUpBase
Default set to "None".
string PickupForce
Default set to "UDamagePickup".
string PickupMessage
This is a message that will be displayed when a power up is taken.
string PickupSound
This is the sound played when a power up is taken.
float RespawnTime
The time interval that the UDamagePAck will wait before spawning a new power up.

Category Class (UT2003)

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