UnCodeX can create a class and package tree from the UnrealScript sources, analyse the content of each class for later use.
UnCodeX also gives you the ability to create a high detailed HTML API reference from your code. It includes all definitions made in classes, syntax highlighted source code, links to the type declarations, automatic JavaDoc-like documentation from your source code and much more.
You can take a look at the following examples:
Note: UnCodeX should work with the source code of all games based on any of the Unreal Engine Versions.
UnCodeX with everything on
UnCodeX in Tool window mode. In Tool window mode UnCodeX reserves a part of the desktop that can't be used by other application (like the taskbar). UnCodeX can be set to 'Auto Hide' when it's not focused, just like the taskbar with 'Auto Hide' enabled.
- Automatically detects packages, but it is possible to exclude packages
- Multiple source code directories
- Customizable layout
- Customizable hot keys
- Application Toolbar support (can snap to the left and right side of the screen)
- Compile classes using your favorite compiler front-end
- Launch a test server from UnCodeX
- Join your test server
- Batch execution via commandline
- Import package priority settings from game .ini files
- possible to tag package to distinguish original packages/classes from custom packages/classes
- Commandline version of documentation generation (MS Windows and GNU\Linux i386 builds)
- Class tree and Package viewer
- Class inheritance tree
- Package tree
- Inline search
- Find a classes in the tree (using part of the name)
- Class full-text search (with regular expression support)
- Syntax hilighted source code preview of a selected class
- Documention generator
- Create HTML reference [Example page]
- Compile HTML reference to a MS HTML Help file (requires [HTML Help Workshop])
- Customizable HTML output using templates (UnrealWiki like template included)
- Support for special source code comments:
/** comment about the class/var/etc. below */
- All leading class comments are accepted as comments for that class.
- support for custom output modules
- Support for custom comment preprocessors (HTML output)
- Additional output modules
- update template documentation
- scan package's .upkg files
- add dependency browser?
- no source template
Feel free to add feature requests
[UnCodeX v054b setup] updated documentation
[Bleeding edge] (latest build: 159)
[ucxcu Linux x86] (latest build: 010 beta 158)
Note: a new generation starts from 150, expect it to become UnCodeX 2. This new generation will be released under the LGPL instead of the GPL (allowing you to create closed source add-ins).
The source code is available from my CVS server, the module name is UnCodeX
- WebCVS access
- Anonymous CVS
- Other applications