This article covers the UnrealEd 2 (UT) user interface. See also:
- UnrealEd Interface for the UnrealEd 3 interface
- UnrealEd versions
- UnrealEd bug list
- UnrealEd suggestion list
- Actor Overview covers the basic of working with actors
The areas of the UnrealEd main window are:
- Title bar and UnrealEd Main Menu
- Along the top: the toolbar
- Down the left-hand side: the toolbox
- The UnrealEd Viewport area: each viewport is one window in the main section of UnrealEd.
- the Console bar, which includes the UnrealEd Console, grid control and a few other buttons.
Many of UnrealEd's functions are accessed through floating windows.
- 2D Shape Editor: a powerful tool for creating brush shapes
- Actor Search: find actors in a map by name, tag or event.
- Build window: options for rebuilding the level.
These are called up from the View menu. In addition, the Actor and Surface properties can be summoned from the toolbar or by right-clicking actors or surfaces and selecting 'properties' from the right-click menu.
- Actor properties window (also F4 and on the toolbar)
- Surface properties window (also F5 and on the toolbar)
- Level properties: settings for the map as a whole
- UnrealEd Advanced Options: contains some deep UnrealEd mojo
These allow resources to be loaded & then selected to be placed into a map. All of these windows maybe be docked into a master browser window for convenience.
Some of the items in the toolbox have associated windows.
- right-clicking on one of the brushbuilders in the toolbox opens a parameters window
- right-clicking on the 'Add mover' button in the toolbox pops up a list of mover types.
- the lower-right button in the brush operations group opens the Add Special window when clicked