This topic area is split into:
- Class Syntax
- Variable Syntax
- Flow Syntax
- Special UnrealScript Keywords
- Creating Actors And Objects
- Destroying Objects
This page could be either deleted or turned into a basic introduction to UnrealScript.
You will notice if you examine any UnrealScript in UnDox, Ucc, WOTgreal, UClasses, UPad?, VisualUC, or any Programming Editor, that it is very similar to C++, in terms of structure, syntax, operators, and keywords.