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UT2003 Console

See also UT console (though we don't know if all the UT commands still work)

addbots <#>
Adds the amount of bots you specify (replace the '<#>' with a number).
admin set UWeb.Webserver bEnabled <True|False>
Enables or Disables the remote admin webserver (after level change).
admin servertravel <mapname>?game=<gametype>?mutator=<mutator>
Changes the current level to the specified <mapname>, <gametype> and <mutator>s
admin <command>
Performs the specified <command>.
adminlogin <password>
Logs the admininstrator onto the server using the specified <password>.
Logs the administrator off the server.
Displays a message in the center of the screen.
open <mapname>?game=<gametype>?difficulty=<diffulty>?etc, etc..
This is the botmatch/instant action equivalent of servertravel.
start <mapname>?game=<gametype>?difficulty=<diffulty>?etc, etc..
Synonym for open.
Gives you full ammo for every weapon
Gives you every weapon.
behindview <0|1>
1st Person View or 3rd Person View.
brightness <number>
Changes the brightness level to the specified <number>.
cdtrack <number>
Plays the specified CD track <number>.
Displays configuration information.
contrast <number>
Changes the contrast level to the specified number.
debug crash
Test crashes the game with an appError
debug eatmem
Tests memory allocation until full.
debug gpf
Test crashes the game with a GPF error
debug recurse
Test crashes the game by infinite recursion.
demoplay <demoname>[?loop|?timedemo]
Plays the specified demo (replace the '<demoname>' with the name of the demo). During playback, pressing Fire will cycle between the players in the game and a free spectator camera. Pressing Alt-fire will switch between first and 3rd person. If ?loop is added the demo will be played in an infinite loop until the demostop command is entered. If ?timedemo is added instead the demo will be played as fast as possible and the average fps is dumped to the console at the end of the demo. If a demo is recorded at a higher framerate than your computer is able to play it back, the demo will play in slow motion
demorec <demoname>
Records a demo using the name you specify (change '<demoname>' to the name you wish to use)
Disconnects the player from the current server
Display the memory cache's, GCache contents
editactor class=<classname>
During game play, edits the properties of the nearest actor belonging to that class. Cool for debugging.
editactor name=<objectname>
During game play, edits the properties of the object with a given name (such as xPawn1 – you might have to run UT2003 with the -makenames switch to tell the engine to give dynamically spawned objects unique names). Cool for debugging.
editdefault class=<class name>
Displays an editable property sheet for the class with the given <class name>
editobj <object name>
Displays an editable property sheet for the object with the given <object name>
exec <filename>
Executes a file in the systems/ directory by default
Quits the game
Flushes all caches and also relights
Allows you to fly around the map
fov <number>
Changes the FOV to the <number> you specify
freecamera <1|0>
Allows you to rotate the camera around the player while in third person mode (0 switches it off).
gamma <number>
Changes the gamma level to the specified <number>.
Displays the maximum colour depth supported by your hardware.
Displays the currently used colour depth.
Displays your current resolution.
Displays your current tick rate.
Displays the maximum allowed tick rate.
Returns a string of the system language (abbreviated result, such as "DE" for German language).
Allows you to fly around the map and go through walls.
Enables GOD (invinciblity) mode
Displays the text "TRUE" in the console if in fullscreen mode, and the text "FALSE" if in windowed mode.
kdraw foo
Draw different karma stuff, where foo is one of ...
  • collision: show collision used by karma (spheres for wheels, sphyls making up ragdolls etc) Sure you should use spheres for wheels? - Legal
  • com: show centre of mass as purple star
  • triangles: show triangles (eith normals) currently considered by karma collision
  • joints: show joints with limits
  • contacts: show karma contact position and penetration
kick <player>
Kicks the specified <player> from the server.
kickban <player>
Kicks and bans the specified <player> from the server using their IP address. To unban the player, you must edit the server.ini or use the web admin interface.
Removes all bots.
Gives you full ammo, full armour and full adrenaline
lockcamera <1|0>
Locks the view in third person except you dont follow the player, (1 is on, 0 is off).
mem stat
Displays Windows memory statistics.
musicorder <number>
Change to a certain track in the song (0=ambient, 1=action, 2=suspense).
netspeed <number>
Sets the net speed. Default is 10000.
obj classes
Displays a list of object classes.
obj garbage
Collects and purges objects no longer in use.
obj hash
Displays object hashing statistics.
obj linkers
Displays a list of active linkers
open <ip>[
<port>]: Joins the specified server (e.g.
open <map>
Starts the specified map.
Pauses all sounds.
Toggles freezing all non-player actors in the game.
Opens the Advanced settings.
Quits the game.
Reconnects the client to the current server.
Flushes the engine and relaunches the executable.
Copies a report of the currently played game to the clipboard.
rmode n
Change the rendering mode, where n is one of ...
  1. Wireframe view. Handy for seeing what Antiportals are doing
  2. Zone/Portal: BSP surfaces are uniform colour, indicating their Zone; Static Meshes are shown textured. This mode is handy for understanding how static meshes are used in maps.
  3. Texture Usage: BSP surfaces are uniform colour, one colour for each different texture.
  4. BSP cuts: as 2, but BSP is all white. Weird.
  5. Dynamic Light – normal game mode
  6. Textured mode – no lighting, everything full brightness
  7. lighting only, no textures.
  8. Depth Complexity – shows how complex a scene is with the colour scale. This shows how hard it's working to render things.
  9. lighting only?
  10. lighting only?
  11. lighting only?
  12. lighting only?
  13. Wireframe view. From the top.
  14. Wireframe view. From the Side.
  15. Wireframe view. From the Other Side.
  16. And the rest, lighting only?
say <text>
Displays the <text> you specify in global chat.
set <class> <variable> <value>
Sets a specified <class>'s, specified <variable> with a specified <value>. This edits specific values for all subclasses of the specified class and also all instances of these classes at the same time.
setsensitivity <number>
Sets the mouse sensitivity to the specified <number>
setname <name>
Changes your name to the <name> you specify
show collision
displays [collision model]?s and BlockingVolumes.
Shows debug information on the HUD. See Debugging Techniques for more information.
Turns the hud on/off.
setres <width>x<height>x<depth>
Sets your screen resolution to the specified <width>, <height> and color <depth>.
Displays a list of in use sockets.
start <http://website.com>
Forces game to minimize and open a webpage in the default browser.
stat <something>
Toggles statistics of <something>:
  • anim: toggles animation statistics display
  • audio: Toggles ON/OFF audio statistics.
  • default: Resets all displays to default visibility
  • fps: Toggles ON/OFF frames per second statistics.
  • game: Toggles ON/OFF game statistics.
  • hardware: Toggles ON/OFF hardware statistics.
  • histograp: toggles histograph statistics display
  • ligh: toggles dynamic light statistics display
  • matinee: toggles matinee statistics display
  • net: Toggles ON/OFF net statistics.
  • none: Switches all statistics OFF.
  • render: Displays rendering statistics.
  • reset: same as DEFAULT
  • xboxmem: toggles XBox memory statistics display
Stops the demo from recording
summon <object>
Summons an Object during a single player game. E.g.:
  • AdrenalinePickup
  • BulldogRocket
  • BulldogTire
  • HealthPack
  • MiniHealthPack
  • SuperHealthPack
  • RedeemerWarhead
  • Xeffects.TankVictim
  • Xeffects.NewIonEffect
  • Xeffects.Shark
  • XPickups.UDamagePack
  • XPickups.ShieldPack
  • XPickups.SuperShieldPack
  • XWeapons.AssaultRifle
  • XWeapons.BioGlob
  • XWeapons.BioRiflePickup
  • XWeapons.FlakCannonPickup
  • XWeapons.FlakChunk
  • XWeapons.FlakShell
  • XWeapons.Grenade
  • XWeapons.IonCannon
  • XWeapons.LinkGunPickup
  • XWeapons.MiniGunPickup
  • XWeapons.RedeemerProjectile
  • XWeapons.RocketLauncherPickup
  • XWeapons.ShieldGun
  • XWeapons.ShockRiflePickup
  • XWeapons.SniperRiflePickup
  • XWeapons.SuperShockRiflePickup
  • XWeapons.TransBeacon
  • Vehicles.Bulldog
    • If you summon the bulldog, it will immediatly explode, so this is invalid
    • Not totaly, you have to 'ghost' 1st, then summon the bulldog, then 'walk', they you'll have a bulldog.
switchlevel <level>
Switches to the specified <level>
Switches the player's team.
Commits suicide.
teamsay <text>
Displays the <text> you specify in team chat. The following commands will display information about yourself in teamsay when added to a bind:
  • %h = current health
  • %s = current armor
  • %w = current weapon
  • %a = current adrenaline
  • %l = current location
tempsetres <width>x<height>x<depth>
Sets your screen resolution to the specified <width>, <height> and color <depth> for the current game. On restart resolution will be set back to original values.
Toggles fullscreen mode on and off.
type <text>
Displays the specified <text> on the console.
Un-pauses all sounds.
If you want to view bots while testing a map; each time you use that command, it cycles to the next bot.

External links

Category To Do

EntropicLqd: Way to many console pags kicking around

MythOpus: Heres something... odd. I can't summon anything in the console :(

EntropicLqd: I've noticed that some of the objects I used to be able to summon are no longer summonable. If you check your UT/UT2003 log file you'll see an error message that tells you the object you are trying to summon is either bStatic or something else - maybe !bPlaceable. I forget the specifics.

Mythopus: Ya, in their script they aren't ' placeable '. I can't use any cheats in multi-player either (any at all) (and yes, i am ADMIN and I A<M logged in :S )

MythOpus: I think I found the problem... UT2003 requires a Pickup class to actually pick up a weapon.. I believe you need to get the Pickup Class name not the Weapon name... I need permission to change all that tho ;)

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