See UnrealEd Viewport for the viewports in the UnrealEd interface.
This class represents a real Player playing on this (where unreal is running that is) computer. Useful if you wish to detect if a playerpawn is controlled locally.
if (Viewport(SomePlayerPawn.Player)!=none) //This player is controlled locally. else if (NetConnection(SomePlayerPawn.Player)!=none) // This player is controlled remotely. else // This player is not controlled by anybody yet...
Foxpaw: As far as I can tell this is not a class, but simply a reference to a specific player. I could not find any class file for it, even one defined simply as native.